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If you expand this folder, you’ll find media generators/video fx/transitions that can benefit from GPU acceleration in Vegas Pro 11 ! Your preview will also benefit from the GPU acceleration, meaning you can preview at better quality with less “lag”. You’ll see a folder called “GPU Acceleration” in each of the above sections mentioned. If you go to Media Generators/Video FX/Transitions, collapse all the menu’s into their folders. Take note that you will have to restart Vegas for the GPU Acceleration option to register.
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Don’t worry about checking this online, when we try to enable GPU Acceleration in Vegas Pro 11 we’ll find out whether or not your graphics card will allow it!
ENABLE GPU RENDERING IN SONY VEGAS 16 HOW TO
Since you also do gaming, you'll end up wanting a GPU that could be as much as an order of magnitude higher performing than your content creation programs may have use for.Today, I’ll be showing you how to enable GPU Acceleration in Sony Vegas Pro 11 ! Before we get into the details, keep in mind that to have the ability to enable GPU Acceleration in Sony Vegas Pro 11 you will need a graphics card that is supported for this. IoW, go crazy with the core i7, maybe even LGA2011-3, but don't fret much on the GPU. Probably just a little before-hand, with effects or blending, the improvement form which will be highly dependent on the content (any large gains seen in benchmarks are using a project with a lot of what the GPU may help with, to give the GPU work, where what you are doing may or may not give it too much). If you want high quality video results, you'll get very little help from any GPU during encoding, if any. OpenCL isn't perfect, but as a standard, it has succeeded reasonably well. But, even Intel's IGP helps out, today, where the GPGPU work can be done, so it's akin to asking about what CPU is better for virtualization: well, whatever fits your budget and needs, because they all do it as well as each other, as far as quality is concerned. But, anyway, this thread is about editing for the most part.Īdobe's likes Maxwell, in particular, but your CPU, RAM, and SSD(s)/HDD(s) will all have a greater effect.
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It's almost like you're looking at a different game. Particles, clouds, physics on things like flags, etc that don't even show up in AMD rendering. I just want a card that can handle editing rendering better than a CPU and can also make games look great.Ĭonsequently, some of these PhysX vs AMD game videos on Youtube are shocking though. I think spending money on rendering time is silly. The thing is, few other filmmakers are as low budget as I am and they all have the money for those Quadros.
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Sadly, what hardly anyone talks about is whether either one is better for editing/rendering except for AMD that says their cards are all better but they make the card so obviously they're gonna say they're the best. I feel like maybe there's a transition going on now as nvidia is trying to release a new generation of cards and AMD is trying to push what Mantle can do but that in my price range, the 200 or less range, there is nothing nvidia has that is as powerful as what's available in AMD for the same price. But then just as I see that, I end up seeing some other things getting very technical about how both GPUs work and that nvidia has the edge in rendering and really, still, overall in gaming. Also, focussing on PhysX for gaming seems silly when so few games really take advantage of it. Sony even talks about how they're GPU rendering now works on both cards. Right now it's between the Sapphire AMD R9 280 (3GB) and the evga Geforce GTX 760 (2GB).Īs I said, there have been contradicting reports all over the internet but generally the idea is that AMD is much better today at handling OpenCL in Sony Vegas (which is what I use), Premiere, and other programs which I use and that it's no longer nvidia that rules that market. Click to expand.Yeah, unfortunately, I've looked at those Quadros and there's no way I can afford them.